YICHUAN(RIVER) WANG  
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G.A.M.E: Generating Artistic Meaning Through Experience

Overview
G.A.M.E: Generating Artistic Meaning Through Experience was a five-week game design course developed and taught at the Rhode Island School of Design (RISD) in collaboration with Annie Hu. Designed for students from diverse disciplines and experience levels, the course introduced game development as a creative, technical, and systems-based practice. By the end of the term, every student completed and presented an original playable game prototype.


My RoleAs Co-Instructor, I co-developed the curriculum, delivered lectures and workshops, created technical demonstrations, and mentored students throughout the development process. I provided guidance on game design, Unity workflows, project scoping, prototyping, playtesting, and production planning, helping students transform ideas into functional interactive experiences.

Course Structure
The course combined game analysis, rapid prototyping, technical instruction, iterative development, and structured playtesting. Students maintained design documentation and development logs as they progressively built their projects from concept to final presentation. The curriculum emphasized practical production skills, systems thinking, creative problem-solving, and collaborative feedback.

Student Projects
Students developed the following projects during the five-week course. Most participants had little or no prior game development experience before enrolling.
itch.io


YICHUAN(RIVER) WANG   Game Designer · Creative Technologist · Interactive Systems.        
Based in Providence, RI, USA

yichuan.wang.work@gmail.com


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